Eternal Sonata tries to be something that its not: Good
The story starts following around a complete moron named Polka who happens to be a like 14 year old blonde retard who lives in a fun little redneck town where people sleep with their siblings. Oh and they sell flowers to survive - sweet.
Over the course of the next few boring hours she gets sucked on an adventure with Fredric Chopin. Yea - the 19th centry classical pianist - to figure figure out why the generic version of her floral powder is cheaper than the real stuff and why it isnt taxed. This requires talking to Count Waltz, the totally emo 17 year old ruler of the town of Forte.
Meanwhile Fredric did so much meth that he thinks the entire world is his dream, which in reality it is, and that everything doesnt matter because its in his head. 3 times through my single playthrough of this game Fredric had monologues so long that the xbox controller actually shut off from lack of use.
Anyway, along the course of this idiotic setup for an RPG you come across too fucking many party members who join you, and get roped into a political and spiritual journey to save the world. Imagine that.
Concept: A mushroom adventure in the land of music. Featuring Fredric Chopin and basically enforced history lessons to the backdrop of what seem like slides from a bad powerpoint presentation about the piano and/or the history of europe in the 1830's.
Graphics: I cannot fault the graphic design team, the character design and landscapes are beautiful, some of the special attacks are completely awesome looking - I never got tired of watching several of them. it isnt all that hard to make a 'cartoon' game look good on the 360 but this is one of the better looking ones that Ive seen. Some of the landscapes are just awe-inspiring and pretty much every frame of the game looks like it could be a still from an anime.
Sound: Most of the music is works of the classical composer Fredric Chopin, and as such is great. The music really does a good job of capturing the feel of whatever is happening in the story. Music related minigames are totally homosexual and need removed completely. Also MOST of the voice acting is pretty good, the emo retards and the little kids.. they need to never work again, Polka and Beat seriously need to shut the fuck up - every time the main character talked I wanted to mute the TV and just read the subs.
My biggest problem with the voiceacting was the awkward "due to translation not matching up with animation" pauses between every single line of dialogue. It makes it seem like every single thing they are saying is SO PROFOUND that you need 3-4 seconds to soak it in. Honestly the game would be more interesting if that was the case, and they abandoned storyline completely.
Gameplay: They tried to do a real-time turn based combat system, you have X amount of time to do your actions and it ticks down as you do them. Also the option to change what kind of clock/special moves you have is a nice feature, but you need to do an entire extra dungeon to unlock being able to change that for your 2nd playthrough. The combat system wasnt so bad, I actually started to like it later on but it was not very good because of buggy targetting and lousy camera angles making you miss special attacks.
The complete and total lack of in-game mapping really hurts them, this is a pretty much standard feature in every game you play nowadays. Im not sure why there is no map but it just hurts the player because of bad camera angles and overly maze-like dungeons.
Music based mini-games? wow retarded. I cant read music and you shouldn't punish people like me - thank god for gamefaqs.
This game sets out to fuck you from the get go by only allowing you to get MAYBE 190 or so Achievement points in a single playthrough. Searching everything and trying to find all the hidden stuff is something I normally do. When I realized that I could not get shit for achievements I basically stopped searching completely and just ran from boss to boss. I decided I was tired of continually fighting shit at 22:15 hours, at 25h or so I was done with the game and had gotten into maybe 10 fights.
Like any good RPG there are shops where you can buy things, but the 3rd character you get to join your party comes with a camera where you can take pictures of monsters in fights and sell them at shops. - This gives a frivilous amount of money - after an hour I had more money than I could spend in the entire rest of the game buying 99 of everything I could.
Too many party members, I think theres like.. 11 possible party members, but 3-4 actually kick ass. Some have support roles and others just do dmg, others use magic - and the main character sucks balls. So basically I only used the same 3 characters for 95% of the game because there was no point in using the rest or they were underleveled. Trying to keep all my characters the same level proved fruitless due to overflowing amount of followers the main character has.
Continuity Issues: There is a definate time loop in the storyline, but they dont talk about it AT FUCKING ALL - they mention it and then move on like its totally unimportant. At the end Chopin dies, but then hes alive 2 minutes later talking in a cutscene. Also the ending made basically no fucking sense. I understand every layer and concept in the metal gear solid series, and this game confused the fuck out of me. Not because it was overly complicated, but because it was either total jibberish or completely retarded, im not sure which.
The senseless drivel of a storyline is more often confusing then logistical, and the senseless rambling about life and dreams and what is real from Fredric really just seems thrown in there to add depth to an otherwise idiotic plot. The 'enforced histroy lessons' periodically thrown in about Fredric Chopin seem like some sort of way to force the audience to learn, as skipping one of these results in skipping usually a huge storyline cutscene. These seemed like a great time to go drop a deuce or smoke if you have to, because the one that I did skip resulted in me skipping apparently a huge cutscene, being given a key that I had no fucking clue what it went to and I didnt even know what I was supposed to be doing.
During the credits there was like a 20 minute long speech from all the characters about living your life to its fullest or someshit that sounded like some sort of cult initiation ceremony.
Overall I gave Eternal Sonata a 5 out of 10, a totally par game if you are a little kid and dont want to try to understand what you are doing. The mediocre combat system, fantastic art and good sound doesnt make up for total jibberish and idiocy.
Total damage is 120 Achievement points in about 26 hours.
I do not recommend this game to anyone with an IQ over 90. Unless you are a total Chopin / Classical Piano nut.