Another game I was looking forward to, another letdown.
Graphically amazing, minus the faces, but you dont get really close up enough to see faces unless you really try, faces are rather ps2 looking, everything else is absolutely gorgeous. The faces thing isnt so noticable because you never really get that close to faces from the regular angles of the game.
The bigdrawback to this game is how repetitive it gets, Seriously heres my walthrough of the whole game:
Goto (City)
Hit all High Points
Save all Citizens
Do all investigations
Kill guy.
Repeat 9x, but the 9th time leave town, steal a horse, ride to the place, kill a guantlet of dudes and then the bald guy.
return to base
kill dude.
Watch Credits.
The only storyline parts were during the conversations with the dead after youve assassinated them, talking to your master, or the gayshit in the lab. By the time I was nearing the end of the game I was so tired of doing the same shit over and over I was pretty much ready to say fuckit, the only reason I didnt was I wanted to know how it ended.
Also, its too easy.
Especially at the end, since they keep giving you abilities every time you assassinate, by the end of the game I seriously went around jerusalem and rounded up all the guards and killed them at once without even really trying. Everything is fatal, counterattacks kill, combo timing kills, straight melee attacks kill, throwing knives kill, its pretty fucking rediculous how easy it is to kill guards.
Lack of Unique enemies.
Theres really only 4 types of enemies:
Guards
Guards with Helmets who bark orders (thus being open for a neck stabbing)
Templars
Bosses (but these are just guards with alternate skins)
Kinda crappy storyline: Totally predictable about halfway through the game for Altairs storyline, and Desmonds is just stupid.
oh, lemme hit that real quick. You play the game as this douchebag Desmond, who is locked up in a lab by a bunch of crazy scientists with a device called the Animus. The animus basically lets you read DNA Memories and relive the events therein, saying that all of your ancestors memories are kept in your DNA like a book. So its modern time, and when Desmond jacks into this thing he gets to control Altair. Desmond is pretty homo but Altair is completely badass, but in reality who wants to play a game of a guy playing a game? I thought I put the wrong disc in the xbox till they started in on the DNA memory shit.
DNA Memory is a fantastic option for a story, or at least it was when Hideo Kojima thought of it like 10 years ago for Metal Gear Solid. QQ
Finally, theres no ending. At all.
You get out of the Animus after helping the bad guys find the thing they were looking into your DNA for, and they leave. The credits only roll after you look at a wall in your bedroom with eagleeye, and then you get to wander around the room some more (incase you want to keep playing the game).
They leave the shit open for a sequel in a single email and the fact that you are stuck in the room at the end, they talk about how Memory bleeding happens to people attached to the animus long enough, they lose touch of themselves and start to adapt the memories of their ancestor. The fact that desmond has the same face as Altair leads me to believe a sequel is coming but in the modern times, playing as desmond-altair trying to stop the Templars(Modern) from finding the piece of eden.
And as almost anther example of the repetition of this game, there is 5 voiceactors cast listing in the credits, like just to remind you that it likes doing shit over and over incase you forgot.
This game is very similar to dating a blonde chick who does the same exact thing over and over, such as talking about her dog, or buying shoes. Its great to look at, fun for a few hours, but after that its the same old shit constantly.
My first few hours were spent in total awe of the cool factor of the game, but when I started doing the same events being recycled constantly, it started to get old fast. I can understand why alot of people would give this game high ratings, it is a "good" game, but from a gameplay perspective it started to feel like a job and not a trek through the life of an assassin in 1191. Maybe if you just stick to the storyline objectives and do not go for all the extra stuff, sure the game might be 5 hours long - but it would be pretty awesome.
I give Assassins Creed a 8.5, and most of that is the graphics and the combat system, coolness of character (Altair), the story isnt original but it isnt terrible, the fighting gets old fast but the fighting system is like a perfect blend of game and movie and is always fun to watch, and the repetitive objectives fuck the whole shebang.
The damage was 865 achievement points and like 25 hours, I didnt bother getting any of the 400 someodd flags randomly scattered or going for the templars, but I got everything else - Fuck spending hours hunting flags for 20 achievement points, 400 flags for 80 points doesnt do it for me sorry.
The it really wouldnt take much for me to like it more, add another maybe 15 different ways to get investigations done: Breaking and entering, kidnappings, Arson(donno how that'd work), Add a currency and make the sidequests give cash, bribe people for information, steal for cash, blahblah. Purchase training for new attacks, purchase upgrades and new weapons. currency would actually remove the repitition from guard fights because it would provide a way to get cash instead of an inconvenience. Just adding more variety to the game would move it from an 8.5 to a 9.5 for me, seriously - The fact that 3 hours into the game I had felt as though I had already completed everything it had to offer just totally ruined it for me. Also: Make the flag collection bullshit accomplish something other than a silly amount of gamerpoints for a retarded amount of time - make it actually give you something.
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