Monday, May 5, 2008

Dark Sector (360) Review



Dark Sector starts off to be a deep and involving tale of a man and his flying bladed arm extension of death, sadly though, the storyline turns out to be as deep as the episode of Captain Planet where capn and the gang had to stop them from cutting down the rainforest.

References to prior events riddle the game, almost every single chapter has at least one dark shadow from a previous history between the characters, but these events are never actually explained - at all - and half the time they are never even mentioned again.

The 'Nemesis' enemy, whom is supposed to be one of the main badguys, only appears in the beginning to infect you, and again at almost the end of the game to die in a pathetically easy boss fight. It then turns out that the nemesis was actually this chick that for some reason hayden is protecting, and he gets upset about her death. The player never actually gives a shit about the death of this bitch that only appears like 3 times in the story, because they never explain the connection between her and Hayden. The way the scene was handled leads me to believe that it was originally intended to be a huge blow to the player, but because of missing or intentionally left out storyline elements, this event comes and goes like killing any random grunt.

There was occasional references to something 'setting him up for the disease', but i never actually caught what the fuck they were talking about.. at all. Again it feels like necessary content was intentionally cut, maybe to hasten production time, but the only person paying for it is the player who just feels jipped by the experience.

Concept: A 3rd Person shooter in the style of resident evil 4, light on the storyline and puzzles and heavy on the constant combat.

Graphics: Dark Sector is pretty amazing looking, and the effects on the glaive and the evolution powers are pretty sweet too. But we learned from Assassins Creed that awesome graphics can only carry a game so far.

Sound: Nothing exceptional here, standard bullet noises and clangs of metal. The voiceover isn't all that great either.

Gameplay: The levels are just one gauntlet of guys after another to get to the loading screen for the next area, complete lack of any kind of roaming. The gun customizaion is a joke, i only used like 2 of each kind of gun through the whole game because a bullet to the head kills no matter what, and variety in the gun department was non-existant.

The glaive was pretty cool, Haydens tri-bladed weapon of death that you 'aquire' right after the prologue. 2 or 3 levels into the game you get an ability for the glaive called "Aftertouch" where after throwing the glaive you can manually control it, time slows and control moves to the glaive so that you can curve it around objects or walls into the intended target. This feature is pretty awesome for a couple levels, but when you realize you can go into any fight, find a place where the badguys cant shoot you, and throw the glaive around a corner and kill them all without any danger, it gets kinda easy. I did this practice for pretty much the entire second half of the game without any issue and between this and the pathetic 'bosses' the game is just stupid easy.

The elemental qualities of the glaive; ie: Picking up fire, electricity, or cold onto the glaive, adds a small but distinct amount of situational effectiveness to the glaive. Pressing in the joystick releases an explosion of the element, causing death to any around it, but this is only really useful for clearing out either groups of enemies or enemies behind cover.

The Damage: In the 15 or so hours that this game lasted i managed to squeeze 665 achievement points out of it, the rest were either for playing on 'brutal' difficulty or playing online.

Final Score: I feel that this game deserves a 7.25, there isnt too much to it and what is there feels rather empty. Like an empty box wrapped in bacon, the outsides look delicious but inside there isnt much to it.

My Recommendation: Kinda cool, but meh, really its up to you, non-stop action throughout but don't expect any kind of story.







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